Neku Sakuraba (
needsmorezippers) wrote2015-10-24 04:26 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Synodiporia App
P L A Y E R;
NAME: Bookie
AGE: 24
PLAYER JOURNAL:
sozettaslow
TIMEZONE: JST rn
CONTACT: plurk: bookworm12890
OTHER CHARACTERS PLAYED: Phillip and Melissa
C H A R A C T E R;
NAME: Neku Sakuraba
CANON: The World Ends With You
POINT IN CANON: Post-game
AGE: 15
APPEARANCE: here!
CANON HISTORY: Here!
CANON PERSONALITY:
One of the most obvious traits Neku possesses is that he’s a loner. At the beginning of the game, he doesn’t play well with others, doesn’t trust them, doesn’t want to get to know them, and certainly doesn’t want to be around them. This changes through the course of the Game- he learns to open up to others, figures out he has to rely on and trust them, and manages to make friends. However, his patience for stupidity and general annoyances is still pretty low, and he isn’t about to go out and befriend everyone in Shibuya.
Related to this is the fact that Neku can seem abrasive to people. He puts up a cold front most of the time, and even when people get to know him what he says and how he says things can make him very standoff-ish. That fact that he is remarkably stubborn can either hurt him or help him too. On the one hand, if he wants to get something done, he will do almost anything (just short of killing a friend) in order to make that happen. On the other hand, it can just add to his abrasiveness, especially when the aim is to get someone to leave him alone.
One of the biggest themes in the game is trust, which is something Neku initially had a lot of trouble with. Now, however, it’s very important to him. He still doesn’t trust easily, but when you get that trust from him it’s unbreakable. He is fiercely loyal to the people he cares about. This doesn’t stop him from wanting to kill them when they do things he doesn’t like, but if someone is one of those few people they could say ‘do you trust me?’ and shut him up pretty quickly.
Something touched on (remarkably briefly) in the game is that Neku is very intelligent. (He has the square root of 3 memorized.) He’s also very appreciative of the arts, though he sometimes uses that to isolate himself from other people, namely by blasting music through his headphones.
Overall, Neku has a good heart, and when given reason to care, will act. Even though he gets annoyed with stupidity quickly, he’s willing to put up with and tolerate more than he would have before entering the Game. He doesn’t like a lot of people, but still respects that they have their own right to exist and have their own beliefs and dreams. He values his friends very highly, and ‘trust your partner’ has become a sort of mantra for him. He’s not perfect yet, not by any means, but is more willing than he once was to let his world grow, which he knows he can only do by opening up to others.
POINT OF DEPARTURE: N/A
ABILITIES:
Neku is a 'psych genius,' meaning he can use all the pins ever. (Pins being the main weapon in his universe, powers varying from slashing to fire to psychokinesis.) He also has a Player Pin, which has three main uses: scanning for Noise (monsters), reading people’s surface thoughts, and ‘imprinting’ a word or idea into people’s heads to get them to think about it. It also protects him from having his thoughts read or being imprinted on.
INVENTORY; His headphones & mp3 player, cellphone, his Player Pin, and six of his giant pin collection: Blue Blood Burns Blue, Healing Whale, Fresh Line, Excalibur, Yoshimitsu, and Innocence Beam.
ANYTHING ELSE WE SHOULD KNOW? Nnnnno?
S A M P L E S;
ACTIONSPAM SAMPLE:
TDM thread!
PROSE SAMPLE:
Well, fuck you too, universe. This is not really what Neku had in mind when he left the apartment this morning. But it seems pretty par for the course, honestly. Go out, plan to meet up with everyone at Hachiko, instead wind up in some messed up dimension with floating crystals and talking glass animals. Why not.
Pulling himself up, Neku checks a few things- headphones and mp3 player, check. Cell phone (with no service), check. Pins that he’s still carrying around because who knows when Joshua is going to up and shoot him again, check. That at least makes him feel a little better, even if there’s not too much good to it if he doesn’t know where the hell he is. And while he would like to chalk this up to being Joshua’s fault, because that is least in the realm of the familiar... he has a feeling that’s not it.
Once the shock and frustration of being somewhere new for no apparent reason (again), the anxiety sets in. What’s going on? What is he being dragged into this time? He’s still adjusting from the Game, still trying to settle into the changes he’s already been through... he doesn’t need more challenges to set him back. But, as usual, he doesn’t get much of a choice. Time to figure out what’s going on here.
NAME: Bookie
AGE: 24
PLAYER JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
TIMEZONE: JST rn
CONTACT: plurk: bookworm12890
OTHER CHARACTERS PLAYED: Phillip and Melissa
C H A R A C T E R;
NAME: Neku Sakuraba
CANON: The World Ends With You
POINT IN CANON: Post-game
AGE: 15
APPEARANCE: here!
CANON HISTORY: Here!
CANON PERSONALITY:
One of the most obvious traits Neku possesses is that he’s a loner. At the beginning of the game, he doesn’t play well with others, doesn’t trust them, doesn’t want to get to know them, and certainly doesn’t want to be around them. This changes through the course of the Game- he learns to open up to others, figures out he has to rely on and trust them, and manages to make friends. However, his patience for stupidity and general annoyances is still pretty low, and he isn’t about to go out and befriend everyone in Shibuya.
Related to this is the fact that Neku can seem abrasive to people. He puts up a cold front most of the time, and even when people get to know him what he says and how he says things can make him very standoff-ish. That fact that he is remarkably stubborn can either hurt him or help him too. On the one hand, if he wants to get something done, he will do almost anything (just short of killing a friend) in order to make that happen. On the other hand, it can just add to his abrasiveness, especially when the aim is to get someone to leave him alone.
One of the biggest themes in the game is trust, which is something Neku initially had a lot of trouble with. Now, however, it’s very important to him. He still doesn’t trust easily, but when you get that trust from him it’s unbreakable. He is fiercely loyal to the people he cares about. This doesn’t stop him from wanting to kill them when they do things he doesn’t like, but if someone is one of those few people they could say ‘do you trust me?’ and shut him up pretty quickly.
Something touched on (remarkably briefly) in the game is that Neku is very intelligent. (He has the square root of 3 memorized.) He’s also very appreciative of the arts, though he sometimes uses that to isolate himself from other people, namely by blasting music through his headphones.
Overall, Neku has a good heart, and when given reason to care, will act. Even though he gets annoyed with stupidity quickly, he’s willing to put up with and tolerate more than he would have before entering the Game. He doesn’t like a lot of people, but still respects that they have their own right to exist and have their own beliefs and dreams. He values his friends very highly, and ‘trust your partner’ has become a sort of mantra for him. He’s not perfect yet, not by any means, but is more willing than he once was to let his world grow, which he knows he can only do by opening up to others.
POINT OF DEPARTURE: N/A
ABILITIES:
Neku is a 'psych genius,' meaning he can use all the pins ever. (Pins being the main weapon in his universe, powers varying from slashing to fire to psychokinesis.) He also has a Player Pin, which has three main uses: scanning for Noise (monsters), reading people’s surface thoughts, and ‘imprinting’ a word or idea into people’s heads to get them to think about it. It also protects him from having his thoughts read or being imprinted on.
INVENTORY; His headphones & mp3 player, cellphone, his Player Pin, and six of his giant pin collection: Blue Blood Burns Blue, Healing Whale, Fresh Line, Excalibur, Yoshimitsu, and Innocence Beam.
ANYTHING ELSE WE SHOULD KNOW? Nnnnno?
S A M P L E S;
ACTIONSPAM SAMPLE:
TDM thread!
PROSE SAMPLE:
Well, fuck you too, universe. This is not really what Neku had in mind when he left the apartment this morning. But it seems pretty par for the course, honestly. Go out, plan to meet up with everyone at Hachiko, instead wind up in some messed up dimension with floating crystals and talking glass animals. Why not.
Pulling himself up, Neku checks a few things- headphones and mp3 player, check. Cell phone (with no service), check. Pins that he’s still carrying around because who knows when Joshua is going to up and shoot him again, check. That at least makes him feel a little better, even if there’s not too much good to it if he doesn’t know where the hell he is. And while he would like to chalk this up to being Joshua’s fault, because that is least in the realm of the familiar... he has a feeling that’s not it.
Once the shock and frustration of being somewhere new for no apparent reason (again), the anxiety sets in. What’s going on? What is he being dragged into this time? He’s still adjusting from the Game, still trying to settle into the changes he’s already been through... he doesn’t need more challenges to set him back. But, as usual, he doesn’t get much of a choice. Time to figure out what’s going on here.